Standard/modern ghouls
Common

Standard/modern ghouls are spirits who possess or inhabit a plush/fabric body. These are the most commonly found ghouls in all four realms.

  • Fabric is easily accessible to the spirits, so it just makes sense to use it for a body. These bodies get ripped and torn easily if the fabric is not a durable material or meant for heavy use. Ghouls will often carry a needle and thread with them to do emergency repairs.

  • You do not need a special MYO slot or item to create this type of ghoul.


Mandatory traits for this type of ghoul
Each ghoul type has a specific set of traits that are required to make that ghoul it's specific type.

  • Any type of hood or head accessory
    A hood is classified as a garment of clothing that covers the back and sides of the head. It can wrap around the wearer's neck. Hoods can be extended and lengthened to become capes and cloaks. Hoods with zip-up closures to cover the face are also allowed along with hoods that have a built in baclava/mask.

  • Any type of closure that can be reopened
    Zippers, buttons, velcro, snaps, hooks, buckles all count. The closure must have a way to reopen. Stitching does not count unless the spirit is spilling out of said stitching.

  • Any type of filling
    Fillings can include foam, polyester stuffing, down, and anything else used in plushies. Ghouls will also insert weighted beads into certain areas like paws and feet to prevent their spirit from becoming buoyant. Unusual fillings can be anything from rocks to actual meat. Depends on the ghoul, but fillings tend to match their personality.

  • Tag
    Tags can be anything from clothing tags to something like a cattle tag. They can also be anywhere on the body, but have to be visible. Tagless ghouls are a phenomenon and extremely rare.


Aquatic ghouls (aquaghouls)
Uncommon

Aquatic ghouls (shortened to aquaghouls) are spirits who possess or inhabit a body that is made of a waterproof plastic. Along with this, they are filled with air, which lets them float in water or any other kind of liquid. They have a specific type of headgear needed.

  • Aquaghouls can also simply be made of waterproof fabric as well. To swim in the water, most of them have easy to access slits in unnoticeable places to put weight in.
    For emergency fixes, these ghouls usually carry around some kind of sealant. Then, heat can be used to seal the plastic back together, creating a type of scar.
    These ghouls also commonly have webbed paws or hands to propel them through the water.

  • You do not need a special MYO slot or item to create this type of ghoul.


Mandatory traits for this type of ghoul
Each ghoul type has a specific set of traits that are required to make that ghoul it's specific type.

  • Any type of closed, airtight helmet or swimming head accessories
    Helmets can be made of glass, plastic, or any other hard material.
    Goggles, aquabreathers and other types of accessories are allowed.
    Hoods are allowed, it's just uncommon amongst ghouls.

  • Any type of closure that has a seal
    Water valves, plugs, tape, sealed holes (glue, caulk, etc) are all parts of aquaghouls. There can be no zippers, no velcro. Anything that will eventually let water in is not allowed. To keep the ghoul safe, it must be airtight and not allow water inside. Liquids spell danger for ghouls since liquids have denser molecules than air does.

  • Buoyant/weighted fillings
    Fillings are usually air and some kind of weight. If using a filling that isn't air, it must be fully contained inside of the ghoul. If a ghoul gets waterlogged, it could mean trouble since they will be trapped at the bottom of a body of water.

  • Tags
    Tags are very tricky to attach to an aquaghoul, since nothing can puncture the ghoul's body. Due to this, bracelets with tag charms are allowed along with necklaces. Sometimes tags can be sown inside of the plastic and sealed, but it is a difficult task and pulling on/ripping the tag increases the risk of a ghoul getting waterlogged.


Wereghouls
Rare

Aquatic ghouls (shortened to aquaghouls) are spirits who possess or inhabit a body that is made of a waterproof plastic. Along with this, they are filled with air, which lets them float in water or any other kind of liquid. They have a specific type of headgear needed.

  • Aquaghouls can also simply be made of waterproof fabric as well. To swim in the water, most of them have easy to access slits in unnoticeable places to put weight in.
    For emergency fixes, these ghouls usually carry around some kind of sealant. Then, heat can be used to seal the plastic back together, creating a type of scar.
    These ghouls also commonly have webbed paws or hands to propel them through the water.

  • You do not need a special MYO slot or item to create this type of ghoul.


Mandatory traits for this type of ghoul
Each ghoul type has a specific set of traits that are required to make that ghoul it's specific type.

  • Any type of closed, airtight helmet or swimming head accessories
    Helmets can be made of glass, plastic, or any other hard material.
    Goggles, aquabreathers and other types of accessories are allowed.
    Hoods are allowed, it's just uncommon amongst ghouls.

  • Any type of closure that has a seal
    Water valves, plugs, tape, sealed holes (glue, caulk, etc) are all parts of aquaghouls. There can be no zippers, no velcro. Anything that will eventually let water in is not allowed. To keep the ghoul safe, it must be airtight and not allow water inside. Liquids spell danger for ghouls since liquids have denser molecules than air does.

  • Buoyant/weighted fillings
    Fillings are usually air and some kind of weight. If using a filling that isn't air, it must be fully contained inside of the ghoul. If a ghoul gets waterlogged, it could mean trouble since they will be trapped at the bottom of a body of water.

  • Tags
    Tags are very tricky to attach to an aquaghoul, since nothing can puncture the ghoul's body. Due to this, bracelets with tag charms are allowed along with necklaces. Sometimes tags can be sown inside of the plastic and sealed, but it is a difficult task and pulling on/ripping the tag increases the risk of a ghoul getting waterlogged.

Wereghoul
Exclusive
Wereghouls are ghoulhoods with the ability
to shapeshift, either into other animals or
in more powerful forms. They're larger and
stronger than your average ghoul, and have
strong claws and sharp teeth. Wereghouls
have learned the skills to create skulls as
armour rather for easier fighting.
Mandatory traits :
-- Big claws
-- Skull headpiece
-- Zipper
-- Filling
-- Tag

Ghoulbot
Exclusive
Ghoulbots are spirits that possess artificial
intelligence. They're able to make a body in
the form of a robot to help them navigate the
physical realm easier. They have a glass plate
for their face and either have built-in head-
piece or show holograms of the spirit that's
possessing them, the zipper and tag has also
evolved into a music box that they also can
charge their body from, though some still
keep their tag.
Mandatory traits :
-- Glass plate
-- Antenna
-- Headpiece or hologram
-- Music box or tag
-- Zipper
-- Filling

Draghouls
Exclusive
Dragouls are mythical spirits from ancient times.
They can control powerful elemental magic, and
since their magic is so strong, their spirit energy
has burst itself through the fabric. They developed
new headwear - masks - which help them block out
the residual magic after they use a spell so they
don't injure themselves. They have an 'ancient form'
where they transform into their real dragon form.
Mandatory traits :
-- Any horns
-- Spirit energy burst
-- Large claws
-- Mask
-- Tag
-- Zipper
-- Filling